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1 5/16/97 What is DirectX? By Adam Perer and Dan Edwards
2 5/16/97 DirectX and MFC By Dan Edwards
3 5/16/97 DirectX CSpriteClass By Lorenzo Maiorti
4 5/16/97 Stopping Screen Savers By Dan Edwards
5 5/16/97 Maximizing Direct3D and DirectDraw Game Performance Using Scaleable Overlay Surfaces By Michael Eskin and Dave Wilson
6 5/16/97 Running DirectX in Borland C++ By Dan Edwards
7 5/25/97 Basics of DirectDraw Game Programming By Doug Klopfenstein
8 6/1/97 Using the MMX Driver By James Bowman
9 6/16/97 Get World-Class Noise and Total Joy from Your Games with DirectSound and DirectInput By Dave Edson
10 6/19/97 The Game SDK for Windows 95 Gives You Direct Hardware Control for Speedy Animation, Part I By Dave Edson
11 6/19/97 The Game SDK for Windows 95 Gives You Direct Hardware Control for Speedy Animation, Part II By Dave Edson
12 7/6/97 Moving Your Game to Windows, Part I: Tools, Game Loops, Keyboard Input, and Timing By Peter Donnelly
13 7/6/97 Moving Your Game to Windows, Part II: Mouse and Joystick Input Documentation By Peter Donnelly
14 7/6/97 Moving Your Game to Windows, Part III: Sound, Graphics, Installation and Documentation By Peter Donnelly
15 7/11/97 What's the Deal With 3D Sound Programming Under DirectX? By Brian Schmidt
16 7/14/97 Play AVI files in DirectX By Gert Wollny
17 7/27/97 David Joffe's Guide to Programming Games with Directx, Chapter 1: Introduction to DirectX By David Joffe
18 7/27/97 David Joffe's Guide to Programming Games with Directx, Chapter 2: Palettes, Gaming concepts, Double Buffering, etc... By David Joffe
19 7/27/97 David Joffe's Guide to Programming Games with Directx, Chapter 3: A Simple DirectDraw Sample By David Joffe
20 7/27/97 David Joffe's Guide to Programming Games with Directx, Chapter 4: A Simple Direct3D Retained Mode Sample By David Joffe
21 8/4/97 DirectX 5.0 DrawPrimitive Tutorial By Mark Feldman
22 8/11/97 DrawPrimitive Whitepaper By Microsoft
23 8/11/97 DirectDraw Programming Tutorial By Lar Mader
24 8/23/97 Programming Mouse and Keyboard with DirectInput 3.0 By Peter Donnely
25 10/12/97 DirectDraw Alternative to Blit: Part 1 By Tim Finer
26 10/12/97 DirectDraw Alternative to Blit: Part 2 By Chris Barnes
27 10/12/97 Using Direct3D's Immediate Mode and Retained Mode Together By Sue Ledoux
28 10/14/97 Z-Buffering in Direct3d By John De Goes
29 10/22/97 DirectDraw BLT Speeds By Denis Papp
30 10/22/97 DirectX: Pitch or Width? By Peter Suwara
31 11/09/97 DirectInput Tips By Wild Tangent
32 1/12/98 Copying an 8bit Buffer to a 32bit DirectDraw Surface By Josh Weier
33 1/12/98 Direct3D Overview By Bipin Patwardhan
34 1/12/98 Direct3D Retained Mode By Bipin Patwardhan
35 1/12/98 Direct3D Retained Mode Sample By Bipin Patwardhan
36 1/12/98 Direct3D Immediate Mode By Bipin Patwardhan
37 1/23/98 DirectPlay 3.0: Let the Online Gaming Begin By Michael Edwards
38 2/10/98 DirectX for Visual Basic - Overview By Patrick Scribe
39 2/10/98 15 Ways to do a Faster Blit By David Berube
40 3/29/98 Using Macros to Check Return Codes By Patrick Bouffard
41 3/29/98 Storing Sprites into Memory By Jonathan Nicolas
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