| 1 |
5/16/97 |
What is DirectX? By Adam Perer and Dan
Edwards |
| 2 |
5/16/97 |
DirectX and MFC By Dan Edwards |
| 3 |
5/16/97 |
DirectX CSpriteClass By Lorenzo Maiorti |
| 4 |
5/16/97 |
Stopping Screen Savers By Dan Edwards |
| 5 |
5/16/97 |
Maximizing Direct3D and
DirectDraw Game Performance Using Scaleable Overlay
Surfaces
By Michael Eskin and Dave Wilson |
| 6 |
5/16/97 |
Running DirectX in Borland C++ By Dan Edwards |
| 7 |
5/25/97 |
Basics of DirectDraw Game
Programming By Doug Klopfenstein |
| 8 |
6/1/97 |
Using the MMX Driver By James Bowman |
| 9 |
6/16/97 |
Get World-Class Noise
and Total Joy from Your Games with DirectSound and
DirectInput By Dave Edson |
| 10 |
6/19/97 |
The Game SDK for Windows
95 Gives You Direct Hardware Control for Speedy
Animation, Part I By Dave Edson |
| 11 |
6/19/97 |
The Game SDK for Windows
95 Gives You Direct Hardware Control for Speedy
Animation, Part II By Dave Edson |
| 12 |
7/6/97 |
Moving Your Game to
Windows, Part I: Tools, Game Loops, Keyboard Input, and
Timing
By Peter Donnelly |
| 13 |
7/6/97 |
Moving Your Game to
Windows, Part II: Mouse and Joystick Input Documentation By Peter Donnelly |
| 14 |
7/6/97 |
Moving Your Game to
Windows, Part III: Sound, Graphics, Installation and
Documentation By Peter Donnelly |
| 15 |
7/11/97 |
What's the Deal With 3D
Sound Programming Under DirectX? By Brian Schmidt |
| 16 |
7/14/97 |
Play AVI files in DirectX By Gert Wollny |
| 17 |
7/27/97 |
David Joffe's Guide to
Programming Games with Directx, Chapter 1: Introduction
to DirectX By David Joffe |
| 18 |
7/27/97 |
David Joffe's Guide to
Programming Games with Directx, Chapter 2: Palettes,
Gaming concepts, Double Buffering, etc... By David Joffe |
| 19 |
7/27/97 |
David Joffe's Guide to
Programming Games with Directx, Chapter 3: A Simple
DirectDraw Sample By David Joffe |
| 20 |
7/27/97 |
David Joffe's Guide to
Programming Games with Directx, Chapter 4: A Simple
Direct3D Retained Mode Sample By David Joffe |
| 21 |
8/4/97 |
DirectX 5.0
DrawPrimitive Tutorial By Mark Feldman |
| 22 |
8/11/97 |
DrawPrimitive Whitepaper By Microsoft |
| 23 |
8/11/97 |
DirectDraw Programming Tutorial By Lar Mader |
| 24 |
8/23/97 |
Programming Mouse and
Keyboard with DirectInput 3.0 By Peter Donnely |
| 25 |
10/12/97 |
DirectDraw Alternative
to Blit: Part 1 By Tim Finer |
| 26 |
10/12/97 |
DirectDraw Alternative
to Blit: Part 2 By Chris Barnes |
| 27 |
10/12/97 |
Using Direct3D's
Immediate Mode and Retained Mode Together By Sue Ledoux |
| 28 |
10/14/97 |
Z-Buffering in Direct3d By John De Goes |
| 29 |
10/22/97 |
DirectDraw BLT Speeds By Denis Papp |
| 30 |
10/22/97 |
DirectX: Pitch or Width? By Peter Suwara |
| 31 |
11/09/97 |
DirectInput Tips By Wild Tangent |
| 32 |
1/12/98 |
Copying an 8bit Buffer to a 32bit DirectDraw Surface By Josh Weier |
| 33 |
1/12/98 |
Direct3D Overview By Bipin Patwardhan |
| 34 |
1/12/98 |
Direct3D Retained Mode By Bipin Patwardhan |
| 35 |
1/12/98 |
Direct3D Retained Mode Sample By Bipin Patwardhan |
| 36 |
1/12/98 |
Direct3D Immediate Mode By Bipin Patwardhan |
| 37 |
1/23/98 |
DirectPlay 3.0: Let the Online Gaming Begin By Michael Edwards |
| 38 |
2/10/98 |
DirectX for Visual Basic - Overview By Patrick Scribe |
| 39 |
2/10/98 |
15 Ways to do a Faster Blit By David Berube |
| 40 |
3/29/98 |
Using Macros to Check Return Codes By Patrick Bouffard |
| 41 |
3/29/98 |
Storing Sprites into Memory By Jonathan Nicolas |