OSX Reality Interviews Aaron Fothergill

OSX Reality has posted an interview with our own Aaron Fothergill, the creator of Flick Fishing, Plank, and numerous other games. Read the full interview at the link below:

From C++ to Objective-C

The Objective-C language (C++ “challenger”), is not very widely spread outside de MacOS X/Cocoa world. However, it is really worth studying. Unfortunately, the few documentations that can be found are targeted most of the time to OOP beginners. Therefore, an advanced C++ developer cannot find quickly the equivalents of its usual techniques : time is lost at exploring the language.

So, I have tried to gather in this document a lot of C++ and Objective-C concepts, to show how to switch from one to another and understand the Objective-C paradigms. I hope that it will help good developers to rapidly adopt Objective-C.

MacGameStore Announces MacGamesArcade

Calgary, Canada – Macgamestore.com today announced Mac Games Arcade, an exciting new digital download application for Mac OS X. Mac Games Arcade allows users to download, purchase and manage their Mac games all through an innovative and easy—to—use Mac interface. With Mac Games Arcade, users will be able to browse through hundreds of digital download Mac titles from over 100 Mac developers, check out demos, write reviews, purchase games, and maintain their digital downloads. Built by Mac developers, Mac Games Arcade is the brain—child of Inside Mac Games/Macgametore.com founder and former Bungie Software project leader, Tuncer Deniz. “Mac Games Arcade makes digital downloads fast and easy.”, said Tuncer Deniz. “No more unzipping, installing, scrambling for your serial number, and worrying about losing your digital downloads. It’s the one—stop solution for Mac game digital downloads.”
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uDevGames 2008 Call For Sponsors

iDevGames would like to issue a call for sponsors within the Mac community. uDevGames is a Mac OS X programming competition, now in its fifth year. The contest is sponsored by iDevGames & iDevApps — the leading online communities for Macintosh & iPhone developers. The contest requires Mac developers to create an original game in 3 months. “It has a great success and each year we grew the contest — energizing Mac gaming and most importantly, spotlighting up-and-coming Mac programmers”, said Carlos Camacho, Editor-in-Chief of iDevGames. “Many of our contest alumni have moved into professional development careers as a result of their experience and coverage in the uDevGames Contest.” Information regarding sponsorship benefits and the sponsorship form can be found at the link below. uDevGames is scheduled to start on December 2, 2008 and uDevGames website will be officially re-launched on first of December.

Torque Game Engine Advanced Now for Mac!

Macnn reported today that GarageGames has released their Torque Game Engine Advanced 1.8 (TGEA) Beta for Mac OS X. Torque is a popular 3D game tool, which allows for complex Mission building, GUI creation, terrain editing and other tools to make. The TGE: Advanced 1.8 Beta is free for existing customers, $300 for an individual, $1500 for a company, and education prices can be obtained from the company.

Related Links:
Macnn.com: Torque Game Engine Advanced now supports Mac  
GarageGames.com 

Unity News and Updates

Unity has been up to a lot lately. They brought their Unity 3D engine to the iPhone, and have had many new events. A recent update from Tom Higgins their Product Evangelist has a lot of new information to offer.
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Looking for Free Sounds? Try Soundsnap

Looking for free sounds to use in your game? Check out Soundsnap, a large collection of royalty-free sound effects and loops available on the web. Soundsnap is the best platform to find and share free sound effects and loops- legally. It is a collection of original sounds made or recorded by its users, and not songs or sound FX found on commercial libraries or sample CD’s.

Chimps Ahoy!

Beyond the Unknown

Venturing into the unknown can often be a daunting task, and Chimps Ahoy! had all the right ingredients to be very scary. Being Griptonite’s first foray into mobile games; having a short development cycle; and working on an unknown platform all combined to slightly intimidate us as a team. “Slightly” I said! However overwhelming the task might have seemed though, the excitement of being a launch title on such a unique platform instilled a thrill of adventure into the project, causing us to jump at the chance to develop a game for the iPhone.
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Building Wingnuts

The 11-person team at Freeverse, Inc. might be small, but the company has scored big with the action arcade game Wingnuts 2: Raina’s Revenge, which won the 2006 Eddy Award for Best Game and was named runner-up for the 2006 Apple Design Awards for Best Mac Game.

Freeverse created a fun and addictive game, and according to the development team, the road to outstanding creative development was paved with Apple technologies such as Xcode, QuickTime, Core Image, the platform’s OpenGL implementation, and Mac OS X as a whole.

 

Related Links:
Developer Connection: Building Wingnuts in Xcode with OpenGL: Freeverse Creates a Great Mac-only Game

EntropyDB: An embedded object database for Mac OS X 10.5 and iPhone OS

EntropyDB is an embedded object database for Mac OS X 10.5 and iPhone OS written in Objective-C. It is built on top of SQLite. You can embed it in your own application or you can use it for RAD (Rapid Application Development) or Rapid Prototyping for iPhone with the open source Rapid tool.

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Since 1998, iDevGames has been educating, supporting and enhancing the community of game developers that produce video games for the Apple Mac and iPhone platforms. Get the latest game development news by subscribing to our news feed.